We build games that keep players on the line.
Qoretipan is a Bermondsey game development studio crafting original titles and embedded co-dev pods for teams worldwide — from first grey-box prototype to launch-day live operations.
Trusted by publishers across the UK, EU and North America.

One crew, shipping across the whole line
Founded on Bermondsey Street in 2014, Qoretipan grew from a two-person prototyping desk into a 24-strong studio of engineers, technical artists and producers. We work in Unreal Engine 5 and Unity, and we hold our own IP alongside client work.
We keep teams small and senior. Every project runs from our railway-arch studio near London Bridge with a dedicated producer, weekly playable builds, and a shared Slack channel so you always know which station the work has reached.
The production line, station by station
Every engagement follows the same route. You board at Discovery and we ride through to LiveOps together.
- Line 1·2–4 weeks
Discovery & pre-production
We pressure-test the core loop, lock a one-page design pillar doc, and map risk. You leave with a costed roadmap and a target platform list.
- Line 2·6–8 weeks
Vertical slice
A polished, playable slice of the real game — one level, real art, real feel. This is the build we put in front of publishers and playtesters.
- Line 3·3–9 months
Full production
Content, systems and tooling built out in two-week sprints. Weekly playable builds land every Friday, tracked in a shared board you can read at a glance.
- Line 4·Ongoing
Playtest & certification
Structured playtests in-studio, plus first-party certification for PlayStation, Xbox and Nintendo Switch. We fix the blockers before they reach a submission gate.
- Line 5·Launch +
Launch & LiveOps
Day-one patch, telemetry dashboards and a seasonal content cadence. We stay on the line to keep your players coming back.
Compare engagement routes
Three ways to travel with us. Pick the route that matches where your project is on the map.
| What is included | Prototype Sprint | Co-Dev Pod | Full Production |
|---|---|---|---|
| Dedicated producer | |||
| Unreal 5 & Unity engineering | |||
| Weekly playable builds | |||
| Original art & animation | Concept only | ||
| Multiplayer & backend services | |||
| Console certification (PS5 / Xbox / Switch) | Add-on | ||
| Full source & IP handover | |||
| Post-launch LiveOps & seasons |
What partners say about the ride
A wall of notes from the teams we have shipped alongside.
Qoretipan took our grey-box prototype to a vertical slice in seven weeks. The Friday builds meant we never wondered where the money was going.
Their co-dev pod slotted straight into our Unreal project. Two senior engineers, zero onboarding drama, and our frame budget finally held on Switch.
The certification support alone paid for itself. They cleared 40+ TRC issues before our Xbox submission and we passed first pass.
We came in with a mobile card game idea and a spreadsheet. They shipped a soft-launch build in Southeast Asia that beat our day-7 retention target.
Honest scoping is rare. When a feature was not worth the cost they said so and reshaped the sprint. That trust is why we are on our third project.
LiveOps has been steady for four seasons now. Telemetry dashboards, clean patches, and content that lands on schedule every single time.
Fares for every stage of the journey
Transparent starting fares in GBP. Final quotes are scoped after a free Discovery call.
Prototype Sprint
Prove the core loop is fun before you commit to full production.
- Dedicated producer + 2 developers
- Playable vertical slice, one level
- Concept art & core loop tuning
- Costed production roadmap
- Full source handover
Co-Dev Pod
A senior pod embedded in your existing Unreal or Unity project.
- Everything in Prototype Sprint
- 4–6 senior engineers & artists
- Multiplayer & backend services
- Weekly builds in your pipeline
- Optional console certification
Full Production
End-to-end development of your title, from pitch to launch and beyond.
- Everything in Co-Dev Pod
- Original art, audio & narrative
- PS5 / Xbox / Switch certification
- Launch-day patch & telemetry
- Post-launch LiveOps & seasons
All fares exclude VAT.
Board the next project
Tell us where your game is on the map. We reply to every enquiry within one working day.
